
He provided an anecdote from the game's development as an explanation: when the development team first sat down to discuss the central concept of the game, euthanasia (which was a very taboo subject at the time) was offered as a possible subject to focus the game around.
#Slitterhead wikipedia tv#
He also wrote the theme of 101%, the main show of the French TV channel Nolife.Īround 2009-2010, Akira left Konami to join Grasshopper Manufacture.Īkira also worked on the Shadows of the Damned soundtrack and a remix of "Time to Make History" for Persona 4: Dancing All Night.īefore working as a video game composer, Yamaoka initially sought a career as a designer, but instead became a musician after studying product design at Tokyo Art College. His first original album, iFUTURELIST, was released in January 2006. Akira Yamaoka on Silent Hill's sound effects Without the importance placed on atmosphere in Silent Hill, its production wouldn't be possible, right?

The probability of their occurrence is random, so the point at which these sounds are heard should differ depending on the player. These sorts of effects are what I'm aiming for. One responds to sounds that are not related to the game and once one is pulled back to reality, one is immersed more deeply into the game world.

In daily life, complete silence in one's environment is unusual, wouldn't you say? And so in the same way, things like footsteps and people stirring are inlaid even in the game. He also composed songs for Konami's Bemani series, which has also featured tracks from Silent Hill.

Yamaoka helped compose the score of Silent Hill: Revelation, along with Jeff Danna, who also worked on the soundtrack from the first film. Much of his work from previous titles has been compiled for the 2006 Silent Hill film, directed by Christophe Gans. Since Silent Hill 3, he worked in collaboration with Mary Elizabeth McGlynn and Joe Romersa for vocal compositions and performed live at several concerts. Yamaoka's sound commonly contains strong melancholy undertones and generally identifies with the dark ambient, industrial, trip-hop, and rock genres. Starting with Silent Hill 3, he played a more important role as the series' producer while also continuing with his music composition work.
#Slitterhead wikipedia series#
He is most well-known for his work for the Silent Hill series of video games, for which he composed all the music and sound effects in the whole series (excluding Play Novel: Silent Hill for the Game Boy Advance, "Esperándote" in Silent Hill, composed by Rika Muranaka and both Silent Hill: Downpour and Silent Hill: Book of Memories, which were composed by Daniel Licht).
