
Cryptext 3.21 how to#
psb containing a single sprite would throw an exception.ĢD: Fixed an issue where Edge and Polygon colliders had missing edges on certain open-ended shapes.ĢD: Fixed an issue where enabling Fill Tessellation and setting profile's fill offset to positive caused errors.ĢD: Fixed an issue where IK Solvers would not be updated when previewing an animation clip.ĢD: Fixed an issue where Sprite outline in the Skinning Editor was not rendered based on Sprite's geometry.ĢD: Fixed render texture size error in the Skinning Editor.ĢD: Improved the steps on how to install the optional performance boost, in the documentation.Īndroid: Fixed an issue where AMD drivers on Chrome OS have a faulty EGL_KHR_gl_colorspace implementation, sRGB will be disabled in that case.Īndroid: Fixed an issue where Resource.Load woult not works when running universal.apk created from AAB which were built with Split Application Binary option enabled.
Cryptext 3.21 skin#
Version Control: Workspace Migration Adjustments.ĢD: Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profiling.ĢD: Fixed an issue where colliders do not extend to the end of the sprite texture when Sprite Borders are enabled.ĢD: Fixed an issue where copying mesh and bone data from a. Version Control: Improved usage analytics around Editor and Plugin version. Please refer to the package changelog online Add GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".
Cryptext 3.21 update#
Please refer to the package changelog online Update ScriptableBuildPipeline to 1.19.2. Please refer to the package changelog online Update Addressables to 1.18.16. Mono: Avoid padding classes/structs with an explicit size. Graphics: Warnings for non-native compressed formats with decompressor support are now muted in the editor. Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed. Version Control: Added notification status icons. Version Control: Added light and dark mode versions of avatar icon. Windows: Editor crashes when exiting and keeping a tutorial project Window Management: Broken layout stops panels located in the top left corner of the Editor from rendering in the Karting Microgame project Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame Shader System: Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument
Cryptext 3.21 code#
Scripting: Unity does not execute code weavers when the project is opened for the first time Scene Management: Instantiated FBX through code throws error after leaving Play Mode Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds Mono: Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Global Illumination: Fatal Error when closing the Editor while Generating Lighting Release notes Known Issues in 2020.3.21f1Īsset Bundles: Building process of the AssetBundles is slow when the file count is huge
